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snoats

122 Game Reviews

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I'm glad I was able to pee on Kim Possible~

I am curious though, is it actually possible to click on the area, or am I doing it wrong? I keep on trying to press Escape to exit out and click that way, but it doesn't work. Unless there is something I am not getting, can you tell me how to click on that area?

ZabuJard responds:

Yes if you click the area above the toilet it makes a flushing sound! Kim Pissible*

This broke my love interest with my waifu.

A fascinating look at the past. Even if it is a little basic by today, it's still worth taking a look at.

Good program!

too bad i made some regrettable decisions

i honestly wish you could upload some of the other run games, but this is still a good one

this something i never wanted, but something i needed. thank you

Hatomse Fulp makes this good game

author don't delete this or we won't get it back

okay game, needs some sex and violence tho >:/

(For real though, I actually like this. The twist of making a microgame-based game based on young developers' start honestly made them way more interesting than the originals in my opinion, and it made me pretty addicted to reach a higher score than last time. I also like graphics, probably because the CRT Shader makes them look a lot more pleasing to my eye. I find them soothing. I don't have much to criticize, but probably a few more songs wouldn't hurt. I don't mind the base track in this though, it's pretty tight. Other than that, this is well worth the front page.)

I find this really promising so far! It definitely captures the feel of Animal Crossing and is pretty fun to play.
Gameplay-wise, it's mostly solid and enjoyable. However, I do not like how you dump things personally. Turning the basket upside-down and having to push items to fall into the can is not only finicky, but you can end up losing an item or two. A possible idea I have is whenever you hold down the spacebar, it tips the basket diagonally and makes the items slide off the basket. One thing that would be nice is being able to exit out of the collecting game. Once you click "Collect", you can't exit out of there until time runs out, which would be a problem if you accidentally click it. I haven't come across any bugs in this area, but Mott's basket position is too low. You don't have to even dump the basket; the items just fall right into the can. Other than those things, it's definitely nice.
As for the pachinko machine, it's alright. It's just regular pachinko with a nice Animal Crossing skin to go with it. However, I came across a bug where I accidentally got two items in one run. Whenever the coin hit the wall of a REALLY big item, it ended up grabbing the item behind the wall also. I don't know how, but it did. Maybe try coding the items so they can fit whatever size within the hole. Besides that bug, it was functional.
Graphics-wise, it's okay. I do want to see more animation, like walking animations in the collecting game. With all the still images in this game, it ends up looking a bit rigid and still. The game does still look decent otherwise, and I honestly love the additional touch of changing the graphics once you change to a different music mix. It makes me happy inside.
Overall, despite the few bugs, I definitely enjoyed this game! I can't wait to see what other things you'll add to this game in the future. Please keep it up!

larrynachos responds:

Thank you for your feedback, I'm glad you found it enjoyable! I am still working on an alternative to the current dumping mechanic, but personally I have no problem with it. I do see where you're coming from though. There is a particular hole in the pachinko machine that will let you hit two prizes. I sloppily made each prize bigger because of an earlier bug where you could sometimes miss the prize entirely, but this was the result. It only happens with certain prizes, as I'm using different image frames within a single game object. Once the pachinko is a little more mathematically aligned, I'll probably fix up the prizes so they don't overlap. Until then, enjoy the lucky bonus! I'm also planning on adding some interactive elements to the pachinko machine like pinball flapper thingies you can control.

The art is pretty much just pngs of official animal crossing renders, so I can't do much in terms of animating them individually. I guess I could add a little wobble effect to give the illusion of movement at least, thanks for the suggestion!

occasionally grows from the soil

A ss @snoats

Age 20

jack of nothing

i'm not a dweeb >:(((((

home :D

Joined on 1/11/20

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